@startuml
sprite $palfed [48x48/16] {
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0000000005FFFFFFFFFFE000FFFFFFFFFFFFFF4000000000
0000000003FFFFFFFFFFF000FFFFFFFFFFFFFF2000000000
0000000000FFFFFFFFFFF928FFFFFFFFFFFFFF0000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFFFFF70000000000
0000000000059AAAAAAAAAAAAAAAAAAAAAA9300000000000
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}


!define FA6_PALFED(_alias) ENTITY(rectangle,black,palfed,_alias,FA6 PALFED)
!define FA6_PALFED(_alias, _label) ENTITY(rectangle,black,palfed,_label, _alias,FA6 PALFED)
!define FA6_PALFED(_alias, _label, _shape) ENTITY(_shape,black,palfed,_label, _alias,FA6 PALFED)
!define FA6_PALFED(_alias, _label, _shape, _color) ENTITY(_shape,_color,palfed,_label, _alias,FA6 PALFED)
skinparam folderBackgroundColor<<FA6 PALFED>> White
@enduml